![]() He seems to have kidnapped her, and Tim activates mechanisms along the way to help her escape. Back to Front: The final level has Tim running along the princess as she escapes from a knight in shining armor.Auto-Scrolling Level: The final level scrolls automatically as you run away from a wall of fire.Author Filibuster: Jonathan Blow has made it very clear that he equates most modern video game stories to that of generic action movies, and that he wants to make a difference.But there is a three-door-two-key puzzle that follows, which requires reflecting on the simpler situation. There are two puzzle pieces: getting the first one can be done without thought or understanding, there are only two doors and one key. Specifically, this is a puzzle about complex interactions between keys and doors, some of which are affected by your power, some of which aren't. But there is at least one part that tries to make a certain puzzle clearer, or more accessible, by having a simplified version of the puzzle just before it. Antepiece: The puzzles can be very complex and rather unwelcoming.Anachronism Stew: Tim's home within the roughly-Victorian city contains modern items like a desktop computer and a stereo system, and the worlds he explores have a mixture of random architecture and technology ranging ancient Rome to the 20th century, with a big focus on castles.Furthermore, you start World 1 at 1-4, and play backwards to 1-1. ![]() Anachronic Order: The first world is World 2, while World 1 is only unlocked after you collect every puzzle piece.Doing so will change it to the perspective of the unspecified women. This requires concealing Tim from the foreground and turning him away from the text in the center. Make sure a red book on a given screen is open, then go to the place on the screen where you hear the woman's voice. Alt Text: In the epilogue, there are several books, some green and some red, and several locations where you can hear a woman's voice.
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